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Traditional single perspective view with grid. |
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Loaded scene with mesh, character, bezier curve, and bezier surface. |
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QT's File Dialog which is used for loading scenes, textures, and tilesets. |
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Light Listener which supports 8 OpenGL lights. Current version supports point, directional, and spot lights, including global settings (ambient color, two-sided lighting, and local/infinite viewpoint lighting). |
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Edit Shape and Material Viewer. Edit the common attributes such as transformation and materials. |
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Texture Viewer / Editor. Loads a texture via QT's File Dialog or create a new texture. Image can be edited with paint, eyedropper, dodge (brighten) and burn(darken) tools. |
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Tileset Editor. The first of many tools used for the upcoming map / level editors. Current version loads a Tileset object and breaks down into individual tiles, which can be editted. |
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The famous multi-view. This feature has made this application popular among my peers. Each window has its own camera(view). Camera switching can be done per window. Each window can be closed or resized to allow more space for the other windows. |
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The new outliner. Supports hierarchical parenting of objects. The user can select one object at a time. Future versions will allow select multiple object. |
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Map Editor. Create and edit maps by using pre-defined tilesets. |
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Graph Editor. Manipulate animation curves and attributes by adjusting keyframes and values. |
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Terrain loaded from displacement and diffuse map. |
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Skeleton Animator. Import skeleton from Maya. Plane equation and GLU spheres allow skeleton joints and bone to draw in the appropriate orientation. The Animator allows transformation of joints by setting keyframes. |
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Terrain Painter. Generate terrains by painting displacement and diffuse maps. Terrains support height scaling during load time. |